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Publications

Baihui Chen and Xueliang Li. 2024. Understanding Socio-technical Opportunities for Enhancing Communication Between Older Adults and their Remote Family. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA. ACM,

New York, NY, USA, 16 pages. https://doi.org/10.1145/3613904.3642318

Chen, B.,and Li, X.(2023) Exploring multimodal technologies to engage elderly people in remote communication with their family, in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.441

Li, X., Xue, H. (2023). Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2023. Lecture Notes in Computer Science, vol 14031. Springer, Cham. https://doi.org/10.1007/978-3-031-35696-4_35

Li, X. S., Rozendaal, M. C., Vermetten, E., Jansen, K., & Jonker, C. (2022). Get a Grip on Stress with Grippy! A Field Study to Understand Human-Wearable Partnerships in Stress Management. International Journal of Design, 16(3), 97-113. https://doi.org/10.57698/v16i3.06

Li, X., Rozendaal, M. C., Jansen, K., Jonker, C., & Vermetten, E. (2021). Things that help out: Designing smart wearables as partners in stress management. AI & SOCIETY, 36, 251-261. https://doi.org/10.1007/s00146-020-01003-0

Li, X., Rozendaal, M. C., Jansen, K., & Jonker, C. (2017, June). Understanding autonomy, animism and presence as a design strategy for behavior change. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systemshttps://doi.org/10.1145/3064857.3079108

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